The game calls on this skill heavily.īut where the mechanics are largely the same other areas have regressed. He moves at a decent clip and can pull himself up on platforms to compensate for his meager leaping ability. Fred does not look like he would be the most nimble protagonist but is very spry on his feet. Honestly most enemies die in a single hit so it isn’t useful, especially as you walk slower while charging. You can charge it up for a more powerful overhead smash as well. As Fred you have a massive club to bash enemies over the head. The Flintstones is very similar to the two NES games. Not that it would have made a difference mind you but the plot in the other games gave an excuse for those games to take weird detours like traveling to the future for some added variety. The final level tries to tie it all together but it is flimsy at best. The various members of the Flintstones cast have lost some piece of memorabilia and it is up to Fred to help them out. Technically there is no overarching story to this one. The Flintstones for the Genesis is not on the same level as their 8-bit counterparts but is still pretty decent all around. But under Taito’s guiding hand they cranked out solid title after solid title starring cartoon characters I stopped giving a damn about years ago. These fairly innocuous licenses would normally be farmed out to a bottom of the barrel developer to make a quick buck. I will admit to being pleasantly surprised by Taito’s various licensed Hanna Barbara titles. Developer: Taito Publisher: Taito Released: 1993 genre: Platformer
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